News

Artificial Intelligence

Global

AI Surge Drives Non-Game App Revenue Past Gaming for the First Time

Mobile users spent more on non-game apps than games in 2025 as artificial intelligence became a primary driver of consumer spending.

Mobile users spent more on non-game apps than games in 2025 as artificial intelligence became a primary driver of consumer spending.

Mobile users spent more on non-game apps than games in 2025 as artificial intelligence became a primary driver of consumer spending.

NewDecoded

Published Jan 22, 2026

Jan 22, 2026

3 min read

Image by ilgmyzin

Non-Game Revenue Reaches New Heights

In a landmark shift for the digital economy, consumer spending on non-gaming apps officially overtook mobile gaming revenue throughout 2025. According to the Sensor Tower State of Mobile 2026 report, non-game apps generated $85.6 billion compared to $81.8 billion for games. This milestone marks the first time in app store history that entertainment-centric gaming has played second fiddle to a broader ecosystem of utility and productivity.

The primary engine behind this historic flip was the explosive growth and monetization of Generative AI. This category saw revenue triple year-over-year, exceeding $5 billion as users transitioned from experimental curiosity to committed paid subscriptions. AI assistants and productivity tools have effectively redefined the mobile value proposition. Consumers now invest in digital utility with the same enthusiasm once reserved for interactive play.

Adoption of these AI tools remains concentrated among younger, male audiences, though the gap is beginning to narrow. In the United States, roughly 70 percent of ChatGPT users are men, while nearly two-thirds of the total user base is under the age of 35. While specialized tools like DeepSeek and Grok skew heavily male, platforms like Google Gemini are seeing more balanced demographics as AI becomes a standard feature of the smartphone experience.

Mobile gaming has entered a mature phase focused on monetization efficiency rather than raw download volume. While game downloads fell for the third consecutive year, total revenue remained stable at over $81 billion due to more disciplined live operations and deeper monetization strategies. Studios are increasingly relying on hybrid models that combine in-app purchases with high-attention ad formats to maintain profitability.

Beyond AI, the rise of short-form drama apps like ReelShort and DramaBox has created a new multi-billion dollar category that competes directly with games for user attention. These apps generated $2.3 billion by early 2026, with the United States market accounting for nearly half of that global spend. The mobile environment is now a fierce battleground where utility, social interaction, and bite-sized entertainment all vie for the same finite pool of daily screen time.


https://www.notion.so/image/attachment%3A8dd48617-92ba-4e33-af75-405a17940b13%3Ailgmyzin-Xe21OFRpqvk-unsplash.jpg?id=2f017f7c-5de1-80db-854a-e5a05adb65c4&table=block&spaceId=7cc17f7c-5de1-8126-abfa-000337aec252&width=2000&userId=2d0d872b-594c-817a-ab3b-0002c508034a&cache=v2

Decoded Take

Decoded Take

Decoded Take

A Structural Rebirth of the Mobile Ecosystem

The flipping of the revenue scales signals a fundamental change in how humanity views the smartphone, transitioning it from a portable console to an indispensable cognitive layer. For developers and investors, the data suggests that sustainable growth now stems from integrating deeply into a user’s daily workflow through recurring subscription value. This monetization-first era favors apps that provide tangible personal or professional ROI. It marks a potential end to the era where gaming was the undisputed king of the mobile wallet.

Share this article

Related Articles

Related Articles

Related Articles